The Armies

Here’s where we will have pictures of everyone’s armies – as you post them on the site they’ll get added to your little section!

Chaos Space Marines – Frank

The Flaming Spears 

The Flaming Spears are a splinter group from the Howling Griffons. During Abaddon the Despoiler’s 13th Black Crusade, murmurs of dissent arose among a group of battle-hungry Howling Griffons stationed at a remote outpost that expected a Chaos attack. When the attack materialized in a completely different area, the entire Company revolted, angry at being left out of the fight and ignored by the rest of the chapter. Wresting control of the warship Absentia from the Imperial Navy stationed with them, the revolutionaries flew towards the Eye of Terror, aiming to join battle in any way. For breaking their oaths, dishonoring the chapter and turning their backs on their brothers, the company members were branded traitors. The first group they came across were a company of the Chaos Space Marine Death Guard chapter, led by Typhus. Rather than fighting them, the leader of the traitorous Howling Griffons recognized he could use some new allies, and the newly-named Flaming Spears joined the forces of Chaos, in name if not in wholly in spirit.

Since that time, the newly named Flaming Spears have fought side-by-side with the Death Guard in several campaigns, seeking to quench their thirst for battle and blood. Although some brothers have fallen, the Flaming Spears occasionally come across other forgotten, lost or disenfrancised  Space Marines, who are always welcomed to join the fold. In addition to the Death Guard, other Chaos warbands periodically fight alongside the Flaming Spears as well, notably Khorne Berzerkers, but the Flaming Spears have yet to share the battle line with any members of the Word Bearers legion, with home the Howling Griffons maintain a long and ancient blood feud. It remains to be seen whether the traitors will forgive the feud or continue the fight.

Not all of the Flaming Spears are fully invested in the Chaos gods, but a good number of the company have earned a high status with the Chaos Gods, and many show clear outward signs of the favors of Chaos.

HQ
Abaddon the Despoiler 275
Huron Blackheart 170
Kharn the Betrayer  165
Typhus 230
Ahriman
Chaos Sorcerer 100
1 Chaos Lord 90+

Elites
4 Chaos Terminators 120
5 Death Guard Terminators (converted Dark Vengeance Deathwing) 150
5 Possessed 104
10 Chosen 162
2 Chaos Dreadnought 180
2 Hellbrute 180

Troops
10 Chaos Space Marines 300
28 Khorne Berzerkers 588
56 Chaos Cultists 224
10 Plague Marines 150

Fast Attack
5 Chaos Spawn 150
3 Fallen Angel Ravenwing Bikers
4 Chaos Bikers

Dedicated Transport
2 Chaos Rhino/Predator/Vindicator 70+

Heavy Support
2 x 5 Havocs 250
2 x 3 Obliterators 340
2 x Forgefiend/Maulerfiend
Heldrake 170 (2 more to come!)
Land Raider 230
Defiler

approx. 5000+ pts

——

Dark Angels – Jack

Armoured Core!!!

1 Chapter Master
1 Captain
1 Librarian in Terminator Armor
1 Chaplain in Terminator Armor
1 Librarian
1 Chaplain

5 Terminators (Thunder Hammers + SShields)
10 Terminators (Storm Bolters etc)
5 Veterans (assorted weapons)

1 Land Speeder Tornado
3 Ravenwing Bikes

10 Assault Marines

1 Land Raider Crusader
1 Vindicator
1 Whirlwind
1 Predator (autocannon + bolters)

1 Dreadnought
1 Contemptor Pattern Dreadnought

10 Tactical Marines + missile launcher + flamer
10 Tactical Marines + missile launcher+ melta
10 Tactical Marines + plasma cannon + plasmagun
5 Scouts (Sniper rifles + missile laucher)

2 Rhinos

1 Shadowsword super heavy battle tank :)

——

Dark Eldar – Frank
The Kabal of the Flailed Will

From the heart of Comorragh, the Dark City, comes an upstart crew of denizens looking to make a name for themselves. Using old and stolen vehicles, they strike from the webway, seeking to steal living beings to feed the insatiable hunger of the Dark Eldar for slaves and souls. A unique mix of gene-sequenced Scourges fights alongside Kabalite Warriors drawn from the ranks of Dark Eldar society, and ragtag Hellions fly over the heads of gladiator Wych cults who lust for more action than the fighting arenas can give them. Leading this rabble are a pair of Archons that squabble for power and political gain within the group.

HQ
Drazhar, Master of Blades 230
Urien Rackarth
3 Archon 290
2 Haemonculus 140
1 Sybarite 65
1 Succubus 50

Elites
14 Incubi 308
1 Klaivex 37
5 Wracks 50
3 Mandrakes 45

Troops
57 Wyches 570
1 Hekatrix 20
32 Kabalite Troopers 270

Fast Attack
15 Scourges 330
12 Reaver Jetbikes 264
20 Hellions
8 Raiders 480
3 Venom 165
2 Razorwing Nightfighter

Heavy Support
1 Talos Pain Engine 100
2 Ravager Tank 215

approx. 3600+ pts

——

Eldar – Frank
to be used mainly as allies for the Dark Eldar (Battle Brothers)

They need to be painted of course but in front is Eldrad, the famed Eldar Farseer (will play him as a normal Farseer most of the time I’m sure). To the right are Rangers/Pathfinders. Behind Eldrad are 10 Dire Avengers and their leader. Behind them are the infamous Warwalkers, in a squadron of three. Next to them is the Wave Serpent (turrent yet to be attached) which takes the Dire Avengers and Farseer around the battlefield.

HQ
Farseer

Elites
5 Wraithguard

Troops
5 Pathfinders
20 Fire Dragons
30 Dire Avengers

Dedicated Transport
Wave Serpent

Heavy Support
3 Warwalkers

approx. 560 pts (more if the Eldrad model is used as Eldrad) + wargear options

——

Necrons – David B

Photobucket

Photobucket

——

Space Marines – Shane

This is what I have for my BA/Vanilla Space Marine army so far:

image

2 x 10 marine tactical squad
2 x 10  marine assault squad
1 x 5 terminator assault squad
1 x 5 terminator squad
1 x dreadnought
1 x chapter master
5 x sanguinary guard

This will be the majority of my army, the only other troop type models I might get are another 5 terminators, 5 scouts and a couple of HQs. Other than this I’ll be saving the pennies for dreadnoughts, tanks, speeders and drop pods. Don’t think I’ll bother with bikes.

Altogether I’m aiming for around 2500 points, making the whole army as flexible as possible.

I will be painting my army a similar scheme to the Relictor chapter but playing from the BA codex most of the time. However, being Space Marines I might play from the Space Marine or other codexes from time to time to mix it up. Either as allies or just all one codex.

——

Space Wolves – David W

Really need to get some more painting done…

I also took the opportunity to work out exactly what I could field in an army:

HQ:

  • Njal Stormcaller in runic terminator armour (Nightwing / Chooser of the Slain)
  • Rune Priest in Power Armour x 2 (With Chooser of the Slain)
  • Wolf Lord in Power Armour
  • Wolf Priest in Power Armour

Elites:

  • Dreadnought
  • Wolf Guard in Terminator Armour x 6
  • Arjac Rockfist
  • Wolf Guard in Power Armour with combi weapons x 5
  • Wolf Scouts with Sniper Rifles and Missle Launcher x 5

Troops:

  • Grey Hunters with Plasma guns (x 2) and Melta guns (x 2) with Wolf Standard
  • Grey Hunters with Plasma guns (x 2) and Melta guns (x 2) with Wolf Standard
  • Grey Hunters with Plasma guns (x 2) and Melta guns (x 2) with Wolf Standard

Fast Attack

  • Thunderwolf Cavalry with Storm Shields x 3
  • Fenrisian wolves x 5

Heavy Support

  • Long Fangs with Missle Launchers (x 3) and Lascannons (x 2)
  • Long Fangs with Missile Launchers (x 5)
  • Long Fangs with Plasma Cannons (x 2), Heavy Bolters (x 2) and Multi Melta
  • Vindicator x 2

Dedicated Transports

  • Rhino
  • Razorback
  • Drop Pod x 2

Fortifications

  • Aegis defence line with quad cannon

Approx points: 3,200+

Not quite Apocalypse Battle Company ready, but not bad! Still a few things on my shopping list, but really need to paint up what I have.

——

Tyranids – Frank
Hive Fleet Eviscera

They look like Aliens…they ARE aliens!

HQ
1 Flying Hive Tyrant
2 Hive Tyrant
3 Tervigons/Tyrannofex (magnetized)

Elites
2 Zoanthropes
12 Warriors
3 Hive Guard
2 Venomthropes

Troops
~20 Hormagaunts
~100 Termagants

Fast Attack
10 Gargoyles
1 Harpy/Crone (magnetized) (1 more planned)

Heavy Support
1 Mawloc/Trygon/Prime (magnetized)
3 Carnifexes
3 Tyrannofexes/Tervigons (magnetized)
(2 Exocrines planned)

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One thought on “The Armies

  1. Pingback: (Almost) The Entire Dark Eldar Warhost! « Hammertime 40K

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