Hammertime: 24th January
1000 points each
Relictors (Counts-as Blood Angels) – Shane
The Relictor (Sanguinor)
2 x Relictory (Sanguinary) Priests
2 x 10 jump Assault Troop squads
2 x Predators with Autocannons
Space Wolves – David W
Rune Priest x2
3 squads Grey Hunters
2 squads Long Fang
Dark Angels – Jack
Librarian in Terminator Armour
Chaos Space Marines – Frank
Kharn the Betrayer + 9 Khorne Berzerkers in Land Raider
5 Khorne Berzerkers
2 x 5 Havocs with Autocannons
- 4×6 table
- Random scenario, Relic
- Random terrain, deployment zones, table edges (diagonal deployment) and sides
RELICTOR & CHAOS SPACE MARINE DEPLOYMENT
The bad guys deploy first, setting up the Havocs on the big hill to get line of sight across the battlefield, Frank sticks his land raider as close to the relic as it will go, with the spare 5 Khorne Beserkers footslogging behind. Shane flanks Frank’s army with his predators and assault marines out wide on either side.
SPACE WOLVES & DARK ANGEL DEPLOYMENT
The Dark Angel allies begin in reserve having secretly written down which turn they would make their “Deathwing Assault” (it proved a big surprise to everyone later when it was revealed this would be first turn). The space wolves spread out, and the good guys were gutted to realise the deployment zone meant no standing up on the water tower! Therefore the long fangs split up skulking in the forest and the ruins, and the grey hunters divided up across the battlefield, Dave W keeping his options open and standing by for a counterattack.
RELICTOR & CHAOS SPACE MARINE TURN 1
Bad guy movement phase kicks off, and the land raider rolls forward, guns bearing down on the space wolves as Frank prepares to fire his first blast with some “proper” space marine tech! Shane moves his pred up to flank the land raider and keeps his assault marines out of line of sight behind it to screen him from the space wolves shooting.
The Havocs shoot into the long fangs and some decent shots drop a few of the veteran sons of Russ.
On the other Flank, the predator and assault marines outflank round the back preparing to come at the side of the good guys deployment.
SPACE WOLVES & DARK ANGEL TURN 1
Static charges race through the air signalling the arrival of the Death wing. Mutters of “cheese” and “what happened to fluff lists?” can be heard from the heretics on the other side of the table as Belial gets to scatter-free drop right onto the Relic with one squad (below) and the other two squads also luckily avoid scattering (thank you dice Gods!), with the Librarian-led Death wing arriving behind Shane’s outflanking assault marines and the Death wing Knights dropping in front of the Havocs (above).
The space wolves advance, the grey hunters move out towards the advancing chaos forces, the other grey hunters move to counter Shane’s outflanking assault marines.
Good guy shooting begins, and the twin-linked rule on the first turn after deep-striking pays dividends, allowing the plasma cannon to land right on top of one squad of Havocs, a nice set of wound rolls later and the good guys get first blood! The rest of the death wing termies split their fire and knock out a few assault marines.
Meanwhile… the long fangs fire into the left-most predator, knocking it down to 1 hull point before being finished off by the Termies on the relic.
RELICTOR & CHAOS SPACE MARINE TURN 2
The land raider moves up and fires into the advancing grey hunters, knocking out a couple. Meanwhile, the assault marines + relictor leap over the top, heroically avoiding any failed dangerous checks and prepare to charge the terminators who crashed the relic party.
The havocs fire into the long fangs on the right but fail to cause any wounds.
The assault marines and predator fire into the termies who deep striked in behind them, dropping one. Then they charge in after overwatch kills a single marine. Let battle commence!
Unfortunately, the assault marines bounce off the termie armour for the most part, they do manage to inflict one wound on the librarian.
The death wing strike back, killing 4 or 5 and the remainder fail the morale check and jump straight off the board like the cowardly heretics they are!
The “mega” combat begins and the assault marines pile in, unfortunately the Relictor (the guy in black) ends up at the back of the scrum and cant get into combat on his initiative step (really bad luck for Shane here).
Belial gets his first taste of combat and kills a few of the Relictor honour guard, the termies kill a bunch more, the termies lose one of their number to the assault marines attack and Belial takes a wound as well knocking him down to 2. Relictors lose combat but are fearless.
SPACE WOLVES & DARK ANGEL TURN 2
Good guys turn 2 begins and the deathwing Knights march towards the juicy followers of chaos for a righteous smiting!
The long fangs pop shots into the land raider but fail to scratch its ceramite surface. The grey hunters move up and prepare to charge the fell occupants of the mighty beast!
RELICTOR & CHAOS SPACE MARINE TURN 3
Bad guy turn 3 begins, the Havocs pump autocannon shots into the grey hunters, knocking out a few.
The land raider rumbles forward, and fires shots into the grey hunters, killing a few more. The other Berserkes move up the left side.
The assault turns bad for the Relictors in the middle, with the termies dropping the rest of the jump troops, only the Relictor stands defiant in the middle, his 3+ invulnerable save keeping him alive.. for now..
The berserkers leap out of the raider and fire into the grey hunters, killing a couple. Then they charge in!
First major win for the bad guys here, Kharn (incorrectly as it turns out) killed a few of his own guys, but the space wolves are all but wiped out (only the rune priest stands firm).
SPACE WOLVES & DARK ANGEL TURN 3
Good guy turn 3 and the Deathwing Knights follow the path of Chaos, trying to find a target to charge… hmm Land Raider looks yummy.
Dave W’s grey hunters and rune priest move up the left hand side of the board, and a combination of shooting, jaws of the World Wolf and the long fangs in the trees knocks out the 5 man berserker squad.
The Deathwing knights make their charge through difficult terrain and prepare to power up their maces…
KERBOOOOOOM, smite time, and the Land Raider is toast.. it explodes, but everyone makes their saves.
RELICTOR & CHAOS SPACE MARINE TURN 4
The Khorne Berserkers’ bloody rampage continues, and they march into the other grey hunter squad, tearing through them like a hot knife through butter.
Ouch, and a VP for the bad guys as Dave W’s Rune Priest is minced by Kharn.
SPACE WOLVES & DARK ANGEL TURN 4
Good guys turn 4 and the termies on the right hand side fire into the pred, immobilising it.
Meanwhile, the space wolves finally get a chance to shoot at the pesky Khornites, killing…
… the lot, and Kharn bites it…(missile to the face) Warlord kill VP for the good guys! For those keeping track… the combat in the middle STILL rumbles on.
RELICTOR & CHAOS SPACE MARINE TURN 5
The last two havocs fire into the grey hunters but the shots ping off the power armoured warriors. Not much left for the bad guys now…
SPACE WOLVES & DARK ANGEL TURN 5
Sensing blood, the Death wing on the right knock out the final predator…
The grey hunters and long fangs kill the Havocs on the hill… and the Relictor finally falls to the ground as nearly 10 terminators crowd around him… the forces of evil are vanquished!
FINAL VICTORY POINTS:
Space Wolves & Dark Angels: 7 (First Blood, 2x Slay the Warlord, Relic, 1 for being Dark Angels*)
Relictors & Chaos Space Marines: 1 (Slay the Warlord)
* This refers to the special warlord trait Belial has where he gets 1 VP for his unit killing the enemy warlord. Not as Frank as asserted + 1 VP for being Dark Angels.