Hammertime: 19th September
Space Marine Relictors – Shane with David W
1 squad of Assault Marines with Sanguinary Priest
2 squads of Devastators
In Reserve: 1 squad of Assault Marines with Sanguinary Priest
Dark Eldar – Frank
Archon (Warlord), on a Raider with the Incubi
8 Incubi with 1 Klaivex
2 x 9 Wyches on a Raider with Hekatrix
10 Kabalite Warriors on a Raider
- 4×6 table, green meadow board split widthwise by a winding river
- We chose to do the standard Scouring mission with 6 objective points worth 4, 3, 3, 2, 2, 1 randomly placed
- Random terrain density
- Deployment randomly rolled on long edges (Dawn of War, I think)
- Forgot to roll for Night Fighting!
- Relictors won deployment roll and opted to go first
The Relictor battle force awaited orders as they nervously watched the warp-entrance of the sharp-faceted Dark Eldar Raiders. Although many kilometers away, the Raiders could move fast, and the Marine force was only on foot.
Captain Thorlos commanded his Devastator squads to dig in behind a ruined house as his lieutenants continued to peer into their locator screens for the ancient archaotech remnants he had been ordered to find. The forgotten pieces of tech were vital to securing this ball of rock, and he wasn’t about to go back to the fortress empty-handed…
Relictors deployed first:
The objectives on the Relictors side were: 3 points in the ruins to the far left, 4 points in the ruins in the middle, 1 point in the trees.
Dark Eldar deployed second:
The objectives on the Dark Eldar side were: 2 points in the large ruins at left, 3 points in the trees, 2 points next to the building to the right.
With Mandrakes using Infiltrate, they deployed in the large ruins:
Those damned pale-skinned devils had outwitted the Marines. Aided by the blinding speed of the Raiders, the Dark Eldar warlord had gained the upper hand and were moving into position far faster than Captain Thorlos had anticipated. He shouted into the comm-link for another unit of Assault Marines: “Get another squad of marines down here NOW!! We can’t wait forever!”
Initiative stolen! Dark Eldar go first!
TURN 1 – DARK ELDAR
Raiders all move 18″ so can’t fire, the Mandrakes move out of cover and assault the Assault Marines. With only 3 models in the unit they don’t kill anything are are wiped out in the Relictor’s return assault.
TURN 1 – RELICTORS
The Devastators knock out the Raiders moving up the Dark Eldar right flank, killing a few Wyches. The Wyches pass their pinning and leadership tests! The Relictors take a victory point for First Blood!
The Assault Marines move and fire on the Archon’s Raider, then assault it with krak grenades.
The Raider is destroyed, and the Archon and Incubi must face the Assault Marines…or the other way around!
TURN 2 – DARK ELDAR
Luckily, the Archon is able to kill a few of the Assault Marines on his go, and the Incubi finish off the rest.
(Not shown: the Wyches on the right flank attempt to charge, but roll 3 1’s to charge through difficult terrain! The Wych Raider on the left flank moves and takes a shot at the Relictor warlord, but he makes his save. The Raider full of Kabalite Warriors continues moving up the middle and unloads on the 6-man squad of Devastators – a big mistake was made by accidentally doubling the number of attack rolls, but about 80% of the rolls were made so there would have been a few wounds anyway.)
TURN 2 – RELICTORS
The Assault Marine successfully deep strike, right at the edge of the river!
The Devastators knock out most of the remaining Wyches on the Dark Eldar right flank.
(Not shown: the Devastators on the Relictor left flank immobilize the remaining Raider)
TURN 3 – DARK ELDAR
The Devastators are wiped out – I *think* this was done correctly, because of the Rapid Fire rule the Kabalite Warriors have). The Captain again dodges the Dark Lances!
The Wyches move out of cover while the Archon and Incubi move into it.
TURN 3 – RELICTORS
The Captain misses the Raider with his grenade, then the Assault Marines move up and assault the Kabalite Raider, which explodes, killing some of the Marines. The massive attack forces the Kabalite Warriors to run away!
TURN 4 – DARK ELDAR
The Wyches move forward and assault over difficult terrain, making the roll with ease. After killing a few of the Assault Marines, the Archon and his Incubi move in, killing a few more! The Devastators and Captain are unable to shoot into the combat.
TURN 4 – RELICTORS
The Priest moves in on the Kabalite Warriors, they succeed on their Leadership roll and take him down a Wound. Their Feel No Pain rolls save them from his 5 attacks and only 2 die.
TURN 5 – DARK ELDAR
The Archon and Incubi move in on their turn and kill the Priest, taking a victory point for Slay the Warlord.
TURN 5 – RELICTORS
The remaining Devastators are still holding their 3-point objective, but even after unloading 2 missiles and bolter, are unable to take out the Wyches holding the single -point objective!
THE GAME ENDS ON A ROLL OF 1!
With their captain dead, the remaining squad of Devastators cautiously retreat over the brow of a distant hill. The Archon nonchalantly wipes his boots on the cape of the dead captain and sheathes his huskblade as his Wyches congratulate themselves on their kills. The Klaivex and his surviving Incubi are reenacting the thrilling killing blows they performed on the lowly humans. Even the Kabalites next to him have taken off their helmets and are smiling to each other. All of his remaining troops are buzzing with fervor, after taking the lives of a good number of pesky Imperium marines.
As he pulls out a communicator to command a webway portal to appear for the return trip to the Dark City, he ponders his own future – perhaps these warriors will be the start of his own army to take him to further glory.
Relictors: 4 (3 points from objectives, 1 from First Blood)
Dark Eldar: 6 (4 points from objectives, 1 point from Slay the Warlord, 1 from Linebreaker)
THOUGHTS ON THE BATTLE from Frank: Forgetting to roll for night fighting was minimal, since by the time the Relictors were shooting I was already up close. Very happy to steal the initiative, I don’t think it would have mattered in this case because there were no enemy vehicles to worry about. Pretty disappointed I miscounted the broadsides from the Kabalite Warriors (accidentally doubled the shooting rolls for at least one attack), but the final attack that wiped them out definitely was 20 shots (from Rapid Fire), re-rolling misses (from the Raider’s Splinter Rack option). Iron Halo on the Captain was rock-hard to get through with dark lances, so it’s funny that the first wound that he took was when he assaulted the wimpy Kabalite Warriors! But he went down quick in assault, but he had no one to back him up.
I think Shane did really well tactically this game, no mistakes like we’ve seen before (trying to split fire or moving heavy weapons squads) – he’s comin’ up!
My Man of the Match: the Archon, what can anyone say against him? I’d like to try a 2-Archon battle force soon just to see how that goes.
RULES WE MISSED/GOT WRONG: The main one was the doubling of volleys from the Kabalite Warriors, but this was the first time we’d seen this in combat. Other than that I think we remembered everything.
Any comments from Shane are welcome!